Stacks and Dice
So, the stacking system is finally debugged and works pretty good. You can only add to the top of the stack or remove from the top. For now the pieces snap to position when stacking and defeating. It doesn't look too bad so maybe it will be left like that. We'll see (Creature Feature and all that).
The AI have been taking the dice count as a single number and not been comparing different options with different dice combos so that needs addressed. As it stands, the player who has their pieces on the final tile won't be able to remove them since the collective dice count will never be just 1.
The AI now will now try to remove their own pieces until all pieces are in the end zone....sort of. They compare the list of pieces available to be legally moved with how many are in the end zone. This doesn't account for pieces further back in the board with no movement options available to them so an AI could start removing pieces earlier than they should.
The human player still isn't limited to which pieces are available to be moved, so that needs fixed as well.
More posts soon.
Ludus Duodecim Scriptorum (In Development)
A roman precursor to backgammon.
Status | In development |
Author | hardnorse |
Genre | Strategy |
Tags | 2player, 3D, Board Game, Relaxing, Remake, roman, Short, Tactical, Turn-based, Unity |
More posts
- Progress Update 1Jul 16, 2019
- Why Ludus Duodecim Scriptorum?Jul 14, 2019
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